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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Seth Kanan
Exotic Dancers Union SONS of BANE
11
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Posted - 2016.03.09 09:50:54 -
[1] - Quote
I like the changes a lot. The buff to freighters is needed since it became a lot easier and cheaper to maintain ganking alts with the skill extractor system. I would also like to see a counterplay for freighter-pilots who are actively piloting in highsec. It became ridiculously easy to gank and there is no way to fight back or to escape. |

Seth Kanan
Exotic Dancers Union SONS of BANE
11
|
Posted - 2016.03.09 14:13:51 -
[2] - Quote
baltec1 wrote:Seth Kanan wrote:I like the changes a lot. The buff to freighters is needed since it became a lot easier and cheaper to maintain ganking alts with the skill extractor system. I don't see how that helps gankers any more than anyone else. Seth Kanan wrote: I would also like to see a counterplay for freighter-pilots who are actively piloting in highsec. It became ridiculously easy to gank and there is no way to fight back or to escape.
There are a lot of mods, skills and tactics already available that will reduce your chance of being ganked to 0.1% over 2.7 million jumps. In the end, this is a change that is supposed to reduce the "must have" need of the DCU on almost every ship fit out there. This change doesn't do that, every ship that fits a DCU will still want to fit a DCU. The byproduct of buffing the hull on every ship is also going to have a huge impact on freighters which don't need such a huge buff to their tank. Its a bad change that does nothing to fix the problem its supposed to fix and impacts a totally different area greatly. If CCP want to reduce the need to fit a DCU then they have to attack the shield and armour bonuses not the structure bonus.
There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless. I want to see real counterplay. That is what we expect from a computer game and its mechanics. And putting in some fake numbers, like you did, does not help the case.
I think that CCP, once again, was able to find an elegant solution to multiple problems by changing the dcu. They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak. |

Seth Kanan
Exotic Dancers Union SONS of BANE
11
|
Posted - 2016.03.10 09:08:56 -
[3] - Quote
baltec1 wrote:Seth Kanan wrote:
There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless.
Web alt/corpmate gets a freighter into warp in 3-5 seconds, hardly useless. Seth Kanan wrote: I want to see real counterplay. That is what we expect from a computer game and its mechanics. And putting in some fake numbers, like you did, does not help the case.
We have real counterplay and those numbers are from the largest freighter organisation in EVE. Seth Kanan wrote: I think that CCP, once again, was able to find an elegant solution to multiple problems by changing the dcu. They lowered the need to fit a dcu. Saying that every former fit with a dcu will keep it, is just wrong. I'm pretty sure people are working over their fits as we speak.
We went through this multiple times. The DCU is still the best mod to fit in the low slot providing the exact same end result as before this patch. The addition of faction and officer mods also mean they are more wanted than ever. There is nothing elegant about this change, it fails its primary goal and is having a large impact on ships that cant even fit the DCU.
Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.
There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.
I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. |

Seth Kanan
Exotic Dancers Union SONS of BANE
11
|
Posted - 2016.03.10 13:21:06 -
[4] - Quote
baltec1 wrote:Seth Kanan wrote:
Thats what i ment when i say the tactics against ganking are unhandy and useless. Do you really expect people to get a webbing alt or a corpmate for highsec hauling? Do we really want to do that to these people? Imagine something like hauling in highsec (!) needs two accounts to do it - thats ridiculous.
Asking you to fly with one person is ridiculous yet gankers needing 25-40 BC pilots plus support ships to gank a freighter is not? Seth Kanan wrote: There is no counterplay. There is no risk vs. reward. This buff to the hull of every ship is very important. I like how you try to gain legitimacy by refering your numbers to some dubious freighter organisation. So yeah, lets go with that.
Red freight, the largest and most popular freight organisation in EVE is now a dubious organisation? Seth Kanan wrote: I understand when people say the changes are cautious and could be more drastic. But then again - how do you change a mod that is loved and used by so many? Cautiously of course. The decisions made are very reasonable and there is still room for tweaking. There is also new room to move for the tight fits with the new tiericide of the meta modules.
The two resists that matter are unchanged and with the addition of the faction and officer mods even better than before. Titans just got more tank, do you honestly think that was needed?
It should be 25-40 battlecruisers minimun to gank. Before it was like 20-30 destroyers, which is nothing. It got so easy to maintain ganking alts with the new skill extractor system. Keep in mind that a single pilot hauling his stuff looses billions of assets with the attacker having zero risk.
Talking about Red Frog: Watching their presentation at Fanfest 2015 gives a hint how one is able come up with some distorting numbers about ganking. https://www.youtube.com/watch?v=21LwbnDI2JE It gets really interesting when the guy from Red Freight talks about how their pilots are doing: http://snag.gy/06iNQ.jpg The hauling business not only sucks, even a big corporation like Red Frog who could afford the ressources to counter ganking are not doing that at all.
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Seth Kanan
Exotic Dancers Union SONS of BANE
12
|
Posted - 2016.03.10 16:02:54 -
[5] - Quote
I disagree. Counterplay should not force a hauler to have multiple accounts. I can only repeat that there is no real counter-play. The present mechanics to cope with ganking are unhandy or inefficient and therefore useless. Ganking is a very safe and easy activity. The buff to the hull was required urgently. There should be different mechanics in place for ganking to get a real risk vs. reward situation. |

Seth Kanan
Exotic Dancers Union SONS of BANE
12
|
Posted - 2016.03.11 10:04:24 -
[6] - Quote
I think i will change my crow fit:
[Crow, Claire]
Nanofiber Internal Structure II Damage Control II
5MN Y-T8 Compact Microwarpdrive Medium Ancillary Shield Booster Faint Epsilon Scoped Warp Scrambler Warp Disruptor II
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II
Small Processor Overclocking Unit II Small Targeting System Subcontroller I
Mjolnir Rage Rocket x600 Mjolnir Javelin Rocket x600 Nova Rage Rocket x600 Nova Javelin Rocket x600 Navy Cap Booster 50 x18
Putting the DCU away will open up a lowslot and a rigslot and i can fit a tech2 scram. I will loose a littlebit of tank but will gain a lot of agility and speed with a second nano for example. Replacing the processor overcklocking with a tacklespeed rig maybe will let me tackle interceptors. I bet there are many more examples. But im still happy that the DCU is a good option to fit. People love that mod and use it often. |

Seth Kanan
Exotic Dancers Union SONS of BANE
12
|
Posted - 2016.03.11 11:52:20 -
[7] - Quote
Morrigan LeSante wrote:So that is quite a handy example.
If before the changes you dropped the DCU you'd have roughly 1933 ehp and 74 dps tank. Now you'll have 2117 and 74 tank.
With a DC that is 2739 & 85.
What I am trying to say is that if the fit can work acceptably without a DC today, it almost certainly could have done so before the changes. 184 EHP (the gap between pre and post patch) isn't going to make or break it when we consider the drop in active tank.
The DCU fit is still light years ahead in terms of EHP and active tank capability.
If that makes sense?
Sure, there will be the odd fit that gets away with it, but they almost certainly would have worked without it before.
I think that is where you are wrong. Actually that 184 EHP broke it for me. This EHP shifts my decision from a rather tanky approach to a rather speedy approach. |

Seth Kanan
Exotic Dancers Union SONS of BANE
12
|
Posted - 2016.03.16 10:48:49 -
[8] - Quote
I am surprised to hear weird stories about there is no ganking anymore. The opposite is true. Ganking is easy as ever. It takes almost nothing plus zero risk to kill some freighters and miners in highsec. Ganking is safe and one can make billions easily. Thats very bad gameplay. Truckers and miners are loosing billions and cant do anything against that because there is no counter-play. People should have at least some fun and freedom in highsec. I can only imagine how many beginners stopped playing because of ganking. The recent changes helped a little but there is still a long road to make the hauling business even remotely an option. |
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